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Trade of online gaming currencies fuels cybercrime

Discussion in 'Help Net Security' started by RSS, Oct 11, 2016.

  1. RSS

    RSS New Member Member

    Though the majority of gaming companies prohibit the real-money trading of online gaming currencies, the practice is still widespread, and according to Trend Micro researchers, the money that cybercriminals earn through it is used to mount DoS attacks, spam campaigns, perpetrate identity theft and financial fraud against a variety of business and organizations, and so on. Until players stop trying to buy in-game currencies, cybercriminals will try to get it and sell it. And while … More →

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